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GAM Militare
~ Gallant Armories and Munitions ~


GAM Particle Pulse Rifles

GAM - PP1 - Ratler Damage: 1D4 x 10 MD
Pulse speed: single
Capacity: 100
Range: 2500 ft
Grenade Launcher
Capacity: 50
Range: 3000 ft

 

GAM - PP2 - Boa
Damage: 1D4 x 10 MD
Pulse speed: x2
Capacity: 200
Range: 4000 ft
Grenade Launcher

Capacity:50
Range: 5000 ft

GAM - PP3 - Python
Damage: 1D6 x 10 MD
Pulse speed: x2
Capacity: 200
Range: 4000 ft
Grenade Launcher
Capacity: 50
Range: 1.5 miles

 

GAM - PP4 -
Anachonda

Damage: 1D6 x 10 MD
Pulse speed: x4
Capacity: 200
Range: 4500 ft
Grenade Launcher
Capacity: 70
Range: 3 miles
GAM - PP5 -
Side Winder

Damage: 1D4 x 10 MD
Pulse speed: x10
Capacity: 500
Range: 3500 ft
Grenade Launcher
Not Available
GAM - PP6 - Gardner
Damage: 1D6 x 10 MD
Pulse speed: x4
Capacity: 400
Range: 4000 ft
Grenade Launcher

Capacity: 30
Range: 1 mile

 

Diagram currently unavailable
Classified, Not for Public Release

 

 

GAM - PP7 - Mamba
Damage: 2D4 x 10 MD
Pulse speed: x2
Capacity: 400
Range: 3500 ft
Grenade Launcher

Capacity: 70
Range: 5 miles

 

Diagram currently unavailable
Classified, Not for Public Release


GAM - PP8 - Asp
Damage: 2D6 x 10 MD
Pulse speed: x4
Capacity: 400
Range: 3000 ft
Grenade Launcher

Capacity: 70
Range: 3 miles


Weapons Detail______________________________________________________

_ The GAM Rifles are the best know military weapon on the market. Used by many different buyers in military and non-military practices the GAM has its practicallity cut out for it.
_ Using Particle Pulse repeater technology the rifle can fire a fast devastating strike and expend little in doing it. A single pull of the trigger fires a blast of multiple pulses of massive power, all moving at such an icredible speed that they cannot be spread apart, as though they were a single package of blasts.

Pulse speed (explained) :

_ Pulse speed is the rate at which single blasts are released on a single pull of the trigger. Unlike a usual automatic or semi automatic carbine the blasts are far more exacting, meaning that regardless of how fast the weapon itself is swung, all pulses in that single blast will stike or miss its intended target doing each their specific damage.

[ IE: the GAM PP6 has a Pulse of (x4), the damage is (1D6 x 10), so the total damage would work out to (4 x 1D6 x 10), or (1D6 x 40) per attack. Therefore the GAM PP5 Side winder may do up to 400 MD per blast! ]

_ This does mean however that the higher the pulse rate the more it will use in its capacity. If the Pulse Rate is (x4) then the expendature of energy is 4 times more than a single blast, so a cap of (200) is divided by its Pulse speed (200 / 4 = 50 rounds or blasts)

GAM Grenade Systems

_These are standard on almost all GAM rifles. Common systems to most weapons manufacturers the Grenade launcher is soon becoming the best in frontline destruction. These are actually small Missle packs, however the term grenade is appreciated more by the sales establisment. All but a few GAM weaponsinclude these.
_ The GAM PP5 cannot integrate the launcher due to its larger cooling unit and neither sniper rifles include grenades.

These are the common cause types used with GAM Rifles

GAM - Grenades
Damage
Blast-Radius


Neutral Types
High Explosive
Plasma / Heat

Proton Explosive
Nuclear


Smoke/Flash/Gasses
2D6 x 10 MD
4D6 x 10 MD
6D6 x 10 MD
1D6 x 100 MD


10 - 500 ft
150 ft
100 ft
100 - 300 ft
150 - 500 ft



GAM Particle Pulse Sniper Rifles


GAM - PPS1 - Coral
Damage: 2D6 x 10 MD
Pulse speed: x2
Capacity: 100
Range: 4500 ft

 


GAM - PPS2 - Cobra
Damage: 5D6 x 10 MD
Pulse speed: single
Capacity: 100
Range: 6000 ft


Weapons Detail___________________________________________________

_ The GAM Sniper Rifles are a popular rifle even to non sniper related military personnel. Their focus on higher ranges combined with the accuracy of its pulse system, these offer an excellent way to dispense with the enemy quickly from a distance. They are light, effecient, powerful and deadly accurate all that the modern sniper wants.
_ Attactments like Scopes, targeting sights etc.. are available from GAM.


 


GAM Particle Pulse Pistol Side Arm

Diagram
Unavailable


GAM - PPP1 - Iguana
- Prototype

Damage: 4D6 MD
Pulse speed: x2
Capacity: 100
Range: 2000 ft

 

See here also for another image


GAM - PPP2 - Gecko
Damage: 6D6 MD
Pulse speed: x4
Capacity: 120
Range: 2000 ft
Grenade Launcher
Damage: 1D6 x 10
Capacity: 10
Range: 200 ft


Weapons Detail_________________________________________
  • _An advancement GAM is starting to make happen is the micronization of the Particle pulse system, normally requiring larger casings the PP system is now available in Side arm fasion.
    _ The original model PPP1 - Iguana was a prototype model never actually release to open market. Many in the company had doubts as to its validity as a good weapon, originally bulky and unbalaced.
    _ They changed their minds however when they seen the work that was completed on the PPP2 system. The Gecko was a fast acurate and functional weapon. The original model scraped, the Gecko would be the company mans favorite. Their only reservation was that the Gecko was more of a Sub Gun than a side arm, but for marketing puposes left it called the Particle Pulse Pistol.
    _
    The Gecko also include a miniture Grenade launcher system, to the amazement of many. Yet still remained relatively small. Using High Explosive Grenades only however.


Who is GAM Militare?

_ GAM or Gallant Arms and Munitions are a government funded company that builds and refines weapons for most of the major interstellar Militaries and Defense forces. Their largest sponsor is that of the Alliance for Alien Research and Colonization Center or ARC. They are also sided with the United Space Forces (USF) and several major Galactic Powers. All this gives GAM the leverage to push for newer advances in defense.

_ The companies prospectus is not to aid in Waring efforts though, they like to keep to the side of the Unification of planets. That which the corporate heads call the Winning side. However it is not unheard of that third or even fourth persons may sell the GAM arsenal to mercenary or criminal factions, the GAM is so well known and spread all over that the company itself cannot manage all of its sales, so sourcing outside sales reps is not unheard of.

_ Gallant Arms and Munitions sells many forms of weapons, from the above mentioned rifles to the Massive battery cannons on larges battle cruisers. Currently GAM is working a deal with NTS to construct battle ships and other vessels for military use. This has been an on going discussion for years however and its unlikely going to happen any time soon.

 


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